What do you do in the factory in dusk?
What do you do in the factory in dusk?
It is exactly what it sounds like. You are in a small arena and must survive waves and waves of enemies until you die or give up. You can play on The Farm, The Factory or the Cathedral. Each Map offers it’s own set of unique enemies (Leathernecks on Farm, Pyros on The Factor, etc) but they also share enemies.
Where do I put my Quake maps in dusk?
Create a folder in [DUSK install location]/mnt/local/ named “quake maps” (although this can be named whatever you want). Place Quake’s palette.lmp file here, and create a new folder named “maps” (this CANNOT be named whatever you want). Place your Quake maps inside that folder.
Where to find half life maps in dusk?
Half-life maps can be found in the [Half-life install location]/valve/maps/ folder and do not need a special program to be extracted. Anything with a “.bsp” extension is a map. Create a folder in [DUSK install location]/mnt/local/ named “half-life maps” (although this can be named whatever you want).
Where do I put my mods in dusk?
Create a folder in SDK/mnt/local/ and name it whatever you want your mod to show up as in the in-game menu. Inside that folder, textures/sounds/maps should be placed in corresponding folders named textures sounds and maps.
It is exactly what it sounds like. You are in a small arena and must survive waves and waves of enemies until you die or give up. You can play on The Farm, The Factory or the Cathedral. Each Map offers it’s own set of unique enemies (Leathernecks on Farm, Pyros on The Factor, etc) but they also share enemies.
Create a folder in [DUSK install location]/mnt/local/ named “quake maps” (although this can be named whatever you want). Place Quake’s palette.lmp file here, and create a new folder named “maps” (this CANNOT be named whatever you want). Place your Quake maps inside that folder.
Half-life maps can be found in the [Half-life install location]/valve/maps/ folder and do not need a special program to be extracted. Anything with a “.bsp” extension is a map. Create a folder in [DUSK install location]/mnt/local/ named “half-life maps” (although this can be named whatever you want).
Create a folder in SDK/mnt/local/ and name it whatever you want your mod to show up as in the in-game menu. Inside that folder, textures/sounds/maps should be placed in corresponding folders named textures sounds and maps.