Is it mandatory to capture in Checkers?
Pawns move as pieces in checkers: they move, without taking, one square diagonally forward, but take by jumping two squares diagonally forward over an enemy piece to an empty square, thereby removing the enemy piece. Capturing of one or more pieces is mandatory.
What happens in Checkers when nobody can move?
If a player is put in a position where they cannot move, they lose. If the players have the same amount of pieces, the player with the most double pieces wins. If the players have an equal number of pieces and the same number of double pieces the game is a draw.
Are Kings forced to jump in checkers?
A king is allowed to move or jump in any of the four diagonal directions within the limits of the board. A king cannot jump over one of the player’s own pieces. A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move.
Can a king move multiple spaces in Checkers?
While a regular checker can only move forward, a king can move in any direction. It can move one space diagonally forward or backward on each turn. It can also move multiple spaces while jumping, and change directions to continue jumping.
What happens when you get Kinged in Checkers?
Once a piece is kinged, the player must wait until the next turn to jump out of the king row. You win the game when the opponent has no more pieces or can’t move (even if he/she still has pieces). If neither player can move then it is a draw or a tie.
Is it King Me or crown me in checkers?
From the American Checkers Federation’s official rulebook (emphasis mine): 1.16 When a man reaches the farthest row forward (known as the “king-row” or “crown-head”) it becomes a king, and this completes the turn of play.
Can you double jump backwards checkers?
The English variation is probably the most common that doesn’t allow backwards capturing. By the international rules, capturing backwards is allowed (and mandatory if it results in the largest capture group).