Should I disable triple buffering?
Should I disable triple buffering?
Triple buffering gives you all the benefits of double buffering with no vsync enabled in addition to all the benefits of enabling vsync. We get smooth full frames with no tearing. If you have the hardware requirements to actually use triple buffering then (in my opinion) you should definitely use it.
Should I disable VSync with GSync?
You want VSYNC set to OFF if you are going to be using GSync, period. There’s no reason to use both at the same time. Also, G-Sync already FPS caps you at 144 FPS anyway, and your eyes won’t see the difference between 144 FPS and 200 FPS because your monitor can’t refresh that fast anyway. This is true.
Does vsync work with Nvidia?
GeForce GTX video card users can enable Adaptive VSync globally or on a per game basis through the NVIDIA Control Panel when using the latest GeForce drivers. The Adaptive VSync option can be found in the ‘Manage 3D Settings’ tab in the NVIDIA Control Panel, accessible through the Desktop right click menu.
Does G-Sync limit FPS?
Gsync doesn’t cap the FPS. Vsync does and the original implementation of Gsync had Vsync enabled by default. With Gsync on and Vsync off, if FPS exceed the max refresh rate of the monitor, then the Gsync range is exceeded and Gsync no longer works.
Should I limit max FPS?
On less powerful video cards it can often be a good thing to limit the framerate of games so they don’t overheat. It can also be used to limit power consumption if needed. This can be very distracting and/or affect aim, so people will cap the framerate.
Should I cap my FPS to 240?
Yes. Capping the FPS at the refresh rate of the monitor (60 Hz, 120 Hz, 144 Hz, 240 Hz, 300 Hz) you have is the best option if you want a steady Framerate. It stands for vertical sync, which means that the framerate of your game will be locked to the refresh rate of your monitor.
Why do pros cap fps at 237?
Use a framerate cap to prevent framerates from hitting max VRR Hz. This keeps aiming more consistent and avoids the latency-change effects that occur when framerates starts hitting max-Hz.