What was the history of the PlayStation 3?
What was the history of the PlayStation 3?
First, a quick history lesson. Sony’s PlayStation 3 was a truly momentous effort from the company. Encouraged by its successful PlayStation and PlayStation 2, the company went all-in to make the PS3 a cutting-edge device.
Why did Sony change the logo for the PlayStation 3?
Company wanted to get back to its roots with the Slim. The announcement of a slimmer PlayStation 3 not only revealed a newer form factor for the console, but also a new logo. Gone is the edgy “Spiderman” font, and its place, a gentler, more casual looking “PS3” logo.
Why did some games not work on the PS3?
At the time, major game studios were starting to abandon platform exclusives in favor of cross-platform launches. Though technically the quicker system, the PS3 often failed to deliver a performance or visual boost because developers had trouble optimizing for Sony’s unique hardware.
Why did Ralph Baer invent the video game?
Engineer Ralph H. Baer worked for a television manufacturer and came up with the idea to incorporate an electronic video game into a TV set to increase sales.
First, a quick history lesson. Sony’s PlayStation 3 was a truly momentous effort from the company. Encouraged by its successful PlayStation and PlayStation 2, the company went all-in to make the PS3 a cutting-edge device.
Who was the inventor of the Sony PlayStation?
In 1991, Sony introduced a modified version of the Super Disk as part of their new game console: the Sony PlayStation. Research and development for the PlayStation had begun in 1990 and was headed by Sony engineer Ken Kutaragi.
Company wanted to get back to its roots with the Slim. The announcement of a slimmer PlayStation 3 not only revealed a newer form factor for the console, but also a new logo. Gone is the edgy “Spiderman” font, and its place, a gentler, more casual looking “PS3” logo.
Why did the PS3 not work as well as the PS2?
Though technically the quicker system, the PS3 often failed to deliver a performance or visual boost because developers had trouble optimizing for Sony’s unique hardware. Cerny briefly referenced this problem during his GDC 2020 presentation when he spoke of “Time to Triangle,” or the time a developer needs to understand new PlayStation hardware.