How do I disable ambient occlusion Nvidia?

How do I disable ambient occlusion Nvidia?

This basically allows access to more advanced configuration than the default NVIDIA control panel provides. In the in-game options screen, disable Ambient Occlusion and disable it if you have forced it from any driver control panel. Then, open NVIDIA Inspector and click the gear icon.

What is Nvidia ambient occlusion?

Ambient occlusion is a technique used in production to approximate the effect of environment lighting. The end result is a fast, GPU-accelerated, high-quality ambient occlusion algorithm that can produce convincing, smooth soft shadows and realistic, sharp local details.

Should I use vsync apex legends?

Turns out, you actually need to set vsync to ‘dynamic’ if you want a fully unlocked framerate. [Thanks for the heads up, mgz.] Either way, 144fps or unlimited, you should be able to put the best graphics cards and CPUs to good use.

What is the best anti aliasing?

Best types of anti-aliasing techniques

  • Multisample Anti-aliasing (MSAA)
  • Temporal Anti-aliasing (TXAA)
  • Morphological Anti-aliasing (MLAA)
  • Supersample Anti-Aliasing (SSAA)
  • Fast approximate Anti-aliasing (FXAA)

What is Max anisotropy?

Discussion. Anisotropic filtering is a process that increases the quality of texture rendering when a textured surface appears at an extreme angle relative to the camera. Set this property’s value to the MAXFLOAT constant (the default) to use the highest anisotropy level supported by the GPU. A maxAnisotropy value of 1 …

What are the 3 types of tessellations?

There a three types of tessellations: Translation, Rotation, and Reflection.

  • TRANSLATION – A Tessellation which the shape repeats by moving or sliding.
  • ROTATION – A Tessellation which the shape repeats by rotating or turning.
  • REFLECTION – A Tessellation which the shape repeats by reflecting or flipping.

Does tessellation mode affect FPS?

In real-time rendering (games), the more pixels you have on the screen, the more the GPU has to work to refresh it every second to get 60 FPS. Programmable Tessellation can be used together with Displacement Mapping to render more realistic texture and lighting on objects.

Does tessellation use GPU or CPU?

Tessellation, in its most basic form, is breaking down polygons into finer pieces. A square can be tessellated into two triangles by splitting the shape along its diagonal. Although tessellation can be done on the CPU, doing so would increase the number of polygons that must be transmitted to the GPU.