How is damage calculated in heroes3?

How is damage calculated in heroes3?

It is calculated as the difference between the attacker’s attack value and the defender’s defense value. These are determined by adding up the attack skill of the attacking hero and of the attacking creature type, and by adding up defense skill of the defending hero and defending creature type.

Can I run Heroes of Might and Magic 6?

To play Might & Magic: Heroes VI you will need a minimum CPU equivalent to an Intel Core 2 Duo E4400. Might & Magic: Heroes VI will run on PC system with Windows XP, Windows Vista, Windows 7 (all 32/64 bit) and upwards.

How is base damage calculated in Might and magic?

If there are more than 10 creatures in a stack, 10 random integers are chosen from the damage range of the creature type and are added up. The result is multiplied by n/10, where n is the number of creatures in the stack, and rounded down. The probability that the resulting base damage will be in the lowest/highest is 25% (approximately):

What happens when you get hit by a magic attack?

When your character gets hit by a magic attack, there is 1 – 30/ (30 + Resistance + LuckEffect) chance of reducing damage on each ‘dice drop’. Here’s what happens: Dice is dropped. If you are unlucky, you get full 100% damage.

What are some examples of Might and magic?

Example 1: in MM7 and MM8 if you wield a Spear and a Sword, the Spear skill will only effect Armor Class if you are GM. Attack, Damage and recovery time would be taken from Sword skill. Example 2: in MM6 if you wield a Spear and a Sword, the Spear skill will only effect Damage.

Which is an example of a might effect?

The first row is statistic barrier (or breakpoint). The second is effect you get from getting equal or bigger statistic. Example: If 400 <= Might < 500, then you will get +25 to melee damage. I’ll call values obtained from this table “MightEffect”, “IntellectEffect” and so on. Might effect is added to melee damage.