Can you cast your magic initiate spell with slots?

Can you cast your magic initiate spell with slots?

No, you can’t use spell slots, unless you choose the class associated with your Spellcasting feature. Without loss of generality, suppose you are a Wizard who takes the Magic Initiate feat (PHB, p. 168), and pick the cleric class for the feat.

How many times can you take magic initiate?

You can take each feat only once, unless the feat’s description says otherwise. The Magic Initiate feat does not say it can be taken twice.

Can you stack Magic initiate?

The DC of your ciphers does not increase or stack.” Magic Initiate, adding to what the book says, “You can select this feat multiple times. Each time you do so, you must choose a different class’s spell list to learn your spells from.”

Can a fighter take magic initiate?

Because War Caster says “The ability to cast one spell” and not “Spellcasting or Pact Magic class feature” you should still be able to do it. I’m not 100% sure what you’re actually asking, but it sounds like: “Can I use War Caster to cast a spell I have due to Magic Initiate?” and the answer to that question is yes.

Does Magic initiate give you the spellcasting feature?

The Magic Initiate feat gives you the ability to cast three spells—that’s spellcasting. It doesn’t give you the Spellcasting feature.

When can you take magic initiate?

You can take each feat only once, unless the feat’s description says otherwise. You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite.

Does Magic initiate cost a spell slot?

But a cleric who took Magic Initiate (sorcerer) to learn absorb elements could only cast it 1/long rest, they couldn’t use spell slots to cast it (because they have no class feature that lets them prepare or cast spells from the sorcerer list). According to the feat, you know the spell.

Does Magic initiate require components?

If the spell(s) you chose don’t have material components, then you don’t need anything. If they do, you can either buy the components themselves or a spell component pouch. You can’t use a focus unless you have a class feature that says you can.

Who can take magic initiate?

There is no prerequisites for Magic Initiate which are generally listed under the name in italics. Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. You have one other benefit from the feat and that is to cast a 1st level spell.

Is Magic initiate good for Bard?

I think of all the classes, Bard is probably the worst to pick up Magic initiate on, because you can already get any spell you want via magical secrets. But for Lore bards that have really bad at will damage I think its a good choice. Vicious mockery is ok but if you really need some damage, it wont cut it.

Who can use booming blade?

If a class does not provide Booming Blade as a cantrip (as it holds for most “melee” classes), one can access Booming Blade through the Magic Initiate Feat or by dipping into Sorcerer, Warlock or Wizard.

Can you change magic initiate spells?

You can’t automatically replace the Magic Initiate spells later on. Magic Initiate does not have any such rule.

Does hex work with magic missile?

Magic Missile is not an attack, because it does not require an attack roll. It does not trigger Hex.

Can a hex crit?

Yes. Hex damage is effected by crits just like smite, sneak attack, superiority dice, etc.

Does hex damage get double on crit?

Hex: “you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.” These use pretty much the same wording, “you deal an extra 1d6 damage.” And Sneak Attack has been confirmed to double on a crit. Poison (and other damage bonuses) depends on how the attack works.

Does crit double sneak attack?

When you score a critical hit, you get to roll the attack’s damage dice an additional time. If the attack involves extra dice—from a feature like Orcish Fury or Sneak Attack—you roll those an additional time too. #DnD.