Should I use Nvidia triple buffering?

Should I use Nvidia triple buffering?

Triple Buffering = On (but not necessary if you’re not playing any OpenGL games) You can play in Fullscreen or Borderless, depending if you want to Alt-Tab out of games quickly or not.

Does triple buffering fix stuttering?

For those who don’t know double buffered VSync will either play at 60FPS or 30FPS as soon as you get below 60. This results in stuttering and a very lackluster experience overall. Triple buffering completely eliminates this problem at the cost of slightly more VRAM consumption.

Why does VSync stutter?

Why does Vsync cause stuttering if your frame rate drops below your refresh rate? Title. Because the old school Vsync implementation is such that if 60fps cannot be maintained, it drops it all the way down to 30fps.

Does V-sync cause stutters?

In short: If you use V-Sync on, and your fps are below your Hz, you WILL have stutter. The ONLY way to get rid of it, is V-Sync off.

Why does VSync cause fps drop?

V-sync attempts to fix this by rendering the frames at the pace at which your monitor can render them. It basically locks the framerate to 60 or 30 or 58 and 29, and then deals with framerate drops by dropping by multiples of 6 usually. So a 1 frame drop with v-sync turned on might end being a drop of 6 frames.

Is fast Vsync good?

Fast sync is intended to be used for games where your FPS is a multiple of your refresh rate. It works best if your games run upwards of 240FPS if you’re on a 60Hz monitor. It has much lower input lag compared to vsync. If you can’t reach these high FPS, then fast sync will result in more visible stutter.

Do you really need G-Sync or FreeSync?

It’s absolutely not necessary. It’s a pretty minor difference, one of those things where you mostly only notice it if you’re trying to look for screen tearing on purpose. That being said, I own a Freesync monitor and I bothered to sell my GTX 1060 and get an RX 580.