What can trigger a glyph of warding?
What can trigger a glyph of warding?
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed.
Can you stack Glyph of Warding?
Yes, they can, because glyph of warding lasts until dispelled. It also does not require concentration: You lose concentration on a spell if you cast another spell that requires concentration. You can’t concentrate on two spells at once.
Can a trigger be used on a glyph of warding?
Based on the spell text, yes, that’s a valid trigger. As long as the object holding the glyph isn’t moved. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
How big can a glyph of warding cover?
If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered.
What happens to the glyph of warding spells?
If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly invisible and requires a successful Intelligence ( Investigation) check against your spell save DC to be found. You decide what triggers the glyph when you cast the spell.
How is the glyph of warding broken in RuneScape?
If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly invisible and requires a successful Intelligence (investigation) check against your spell save DC to be found.