Who made Shadowrun?
Who made Shadowrun?
Shadowrun
Shadowrun 20th Anniversary Edition cover | |
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Designer(s) | Robert N. Charrette Paul Hume Tom Dowd L. Ross Babcock III Sam Lewis Dave Wylie Mike Mulvihill et al. |
Genre(s) | Cyberpunk fantasy |
System(s) | Custom |
Set in the same world as Earthdawn, millennia later (2083 AD) |
How does Shadowrun combat work?
Combat Turn Sequence Things happen fast in combat. To keep those things straight, Shadowrun breaks each encounter into three-second chunks called Combat Turns (20 Combat Turns = 1 minute). This allows combat to flow smoothly from character to character without clogging up on the actions of a single player.
Is Shadowrun 5th Edition good?
In conclusion, Shadowrun is fun and interesting to play, but definitely requires a flexible and patient group of players to play. There is a large learning curve if this is the first time you have played Shadowrun but it may be easier for veterian players.
How long is a combat turn Shadowrun?
3 seconds
How does armor work in Shadowrun?
The maximum amount of armor without spells or cyberware is 10. Cyberware can also increase armor. In Shadowrun Returns it makes characters harder to hit, but does not reduce damage. From Shadowrun: Dragonfall to Shadowrun: Hong Kong it reduces damage taken by a character at a rate of 1 per unit of armor.
What is the current year in Shadowrun?
2079
Is Shadowrun Hong Kong worth playing?
Overall Dragonfall was the better game in terms of story and having some missions that stood out more. Hong Kong isn’t bad though, but a somewhat different setting and while the missions in general are varied, they are missing some really memorable ones.
Is Shadowrun Returns worth playing?
While it’s true that Shadowrun: Dragonfall, Harebrained’s follow-up to Shadowrun Returns, is a better take on the pen-and-paper RPG, Returns is still well worth the 12 to 15 hours. It’ll also play great on a Surface Pro or a 2-in-1 laptop if you have one of those, and the game also supports Mac and Linux.